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Sunday, February 27, 2005

I found this interesting paragraph in an article about the space elevator.

Similarly, a hypothetical company can pursue gaming enterprises and send a thousand little rovers to the moon, renting time out to customers who want to control one with a joystick for an hour back here on Earth.

The concept is interesting for two reasons at least.
1) It's a distributed model for telepresence on the moon; it doesn't rely on government funding or corporate dollars.
2) It's, as they say, scalable. You could build the game as a virtual reality thing,
then build the rovers and run them in say, utah, then, when the price is right, send the first one to the moon.

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